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The design lab

Where the actual design work happens. This page is a tour: what is on the screen, how to move the hull around, and how to tell the optimiser what it is and is not allowed to touch.

How a hull is stored

Everything in the designer makes more sense once you know the data model, and it is simple: a hull is a grid of points.

Down the length of the boat there are stations — transverse slices, like the frames of a real boat. Each station carries the same number of points, and point number j of every station belongs to longitudinal line number j. Seven lines come as standard.

centreline DWL P0 · keel P1 · quarter beam P2 · chine P3 · half topside P4 · sheer P5 · half deck P6 · deck centreline hard kink
One station, seen from ahead. The keel and the deck centreline sit on the centreline itself; the rest are half-breadths, mirrored to port. The chine is drawn as a diamond because it is a hard kink — the surface is allowed to break there instead of curving through. On a displacement hull the same point is the turn of bilge: the line table calls it P2 either way, but the kink is off, so the section curves smoothly through it. The point inspector names it Turn of bilge (soft) when it does.

You can add more lines wherever you want them — a spray rail, a reverse chine — by splitting the gap between two existing points. See adding a longitudinal line below.

What is on the screen

Hull / design lab · project name · saving… · Versions · Export · Weights · 3D · OPTIMIZE Stations | Curves 0 Transom 1 Station 1 2 Station 2 + insert here … 9 Stem SECTION VIEW y / z drag the points here PERSPECTIVE iso drag to orbit TOP / WATERPLANE x / y PROFILE x / z Parameters Optimizer Fairing Hydrostatics Pareto Speed Sweep Versions Export Displacement · LWL × Bwl · Wetted Surface · Deadrise mid · Total Resistance · EHP · GM Below the section view: the longitudinal-lines card and the point inspector.
The layout. Each viewport has a maximise button in its corner; press Esc to restore it.
The design lab: a station list down the left from Transom to Stem, a section editor with numbered control points and the design waterline, an isometric perspective of the hull with its waterplane, and a top and profile view below, each marked with the longitudinal centre of gravity.
The same layout, loaded. Station 4 is selected, so the section editor shows its control points and the other three viewports mark where it sits.

The top bar

Two banners can appear here. viewing published v3 — read-only means you have opened a frozen version: look all you like, but editing, optimising and auto-save are off until you press Continue work from this version. And connection lost — retrying… your changes are kept means the backend went away; keep working, the app will catch up.

The four viewports

ViewWhat it showsWhat you can do
SECTION VIEW y / z One station, seen from ahead. The working view. Drag control points. Multi-select. Everything else is a read-out.
PERSPECTIVE iso The whole hull in three dimensions. Drag to orbit.
TOP / WATERPLANE x / y Looking down: the waterplane, the chine (or turn of bilge), the cockpit. Read-only, but you can hover the highlighted line for coordinates.
PROFILE x / z The side view, including a raked transom. Read-only, but you can hover the highlighted line for coordinates.

The whole-hull views can carry overlays. The Optimizer tab toggles the optimiser's control polygon, the faired surface, and the planing wetted patch — the last of these draws on the PERSPECTIVE view only. The highlighted line is separate: pick it under Parameters → Editor → Highlight line, or cycle it with h.

With a line highlighted, hover it in TOP / WATERPLANE or PROFILE: a marker pins itself to the curve under your cursor and reads out that point's x, y and z in metres. It follows the curve continuously, so you can measure between stations — the half-beam a third of the way forward, say — without adding one. Each view reports the coordinate it cannot draw: TOP / WATERPLANE gives you the height, PROFILE the half-beam. Because the plan view draws both halves of the hull, its reading is tagged port or stbd. Move away from the line and the readout disappears.

Editing a section

Pick a station from the list on the left (or step through with the arrow keys), then drag its points in the SECTION VIEW. You are moving the point athwartships and vertically; its fore-and-aft position is fixed by the station it belongs to.

The point inspector

Click a point and the inspector appears below the section view. This is where precision lives — and where you tell the optimiser what it may do.

Exact coordinates

Y axis and Z axis each get a numeric field in metres. Type a value and press Enter; Esc cancels.

Pins — 🔒

A pin locks that axis. The point cannot be dragged on it, and the optimiser and the fairing tool will not move it either. Pin the things you have decided: a keel that must stay on the centreline, a sheer height that has to clear a deck fitting.

Ranges — ↔

A range gives the optimiser a band to work inside — a minimum and a maximum for that axis. Turning it on seeds a band around the current value — 0.10 m on a small hull, wider in proportion on a big one — which you then edit.

Pins and ranges are the real control surface. The optimiser will move anything you have not constrained, and it does not share your taste. Most of the skill in driving it is deciding what to freeze, what to give a narrow band, and what to leave genuinely free. More on this →

Kinks — ◆

Two independent toggles, and the distinction matters:

Without a kink the surface curves smoothly through the point. With one, it is allowed to break — which is exactly what you want at a chine, and exactly what you do not want in the middle of a topside.

Constraints

Rules that tie one point to another within the same station — for instance "P2 must sit 0.05–0.10 m outboard of P1", which is how you describe a chine step that must not close up.

Press + add, pick the axis, the reference point, the direction (outside/inside for Y, above/below for Z) and the minimum and maximum. The rule then reads back in plain language, and shows ⚠ violated if the current geometry breaks it, or 🚫 frozen if both endpoints are pinned so nothing could satisfy it.

Stations

The list on the left. Each row is one transverse slice, with its name, its fore-and-aft position, and a thumbnail of its shape.

Adding a station changes the shape very slightly, and the app tells you by how much. Inserting a control point into a curve alters the tangents at its neighbours — unavoidable, and usually well under a millimetre. Rather than pretend otherwise, the app measures the deviation and reports it: "Inserted a station at x = 2.75 m — faired surface moved by ≤ 0.6 mm."

Uneven station spacing is allowed, and it has one consequence worth knowing: the volume integration switches from Simpson's rule to the cruder trapezoid rule if adjacent gaps get too lopsided. When that happens it is stated in the hydrostatics output rather than silently changing your numbers.

Adding a longitudinal line

Under the section view, the Longitudinal lines card: "Select two neighbouring points in this section to split the segment between them and add a line through the whole hull."

  1. Shift-click two adjacent points in the section view.
  2. Set Position — where between them the new line goes, 10–90%.
  3. Name it, for example Spray rail.
  4. Press Split segment.

The new line is added at every station at once, so the mesh stays rectangular. It is a full citizen: you can pin it, range it, kink it, fair it, and the optimiser will move it. It appears in the offsets export under the name you gave it.

To remove one, select a point on it and press Remove "name" from every station. The seven standard lines cannot be removed.

The Parameters tab

Settings that belong to the boat rather than to any one point.

GroupWhat is in it
Loading A shortcut into the Weights modal.
Hull form Transom rake, −60 to 60°. Positive leans the transom aft at the top, pivoting at the keel. Affects the at-rest hydrostatics, the CAD export and the profile and 3D views.
Outboard motor Lateral area and position, prop depth, setback, trim limits and a prop lift factor. These feed the required-motor-trim solve and the course-keeping numbers. With a motor enabled you can also cut an outboard well — a recess and a transom cutout, with a live check that the mount height fits between keel and deck. The recess is not enclosed hull, so its volume comes off the Hull volume aft of cockpit figure in the Hydrostatics panel.
Construction Every dimension here is a real part, and each one carries weight: its own measurement times the hull material set in the Weights modal. Nothing here scales anything else.

Thickness (0–50 mm) is the planking. It sets the weight of the hull side and the deck — double it and you have twice the skin — and it shifts the table-of-offsets and keel & stem coordinates inward to the inside of the plank. It does not thin the CAD surface, which is the moulded shape.

Transom thickness (0–150 mm, default 19 mm) is a real plate. It is drawn as a plate with its bevel in the 3D view, ships as its own solid alongside the hull in the STEP and OBJ exports, adds the inner-face and bevel rows to the table of offsets, and carries its own weight — cut from the same stock as the skin, so thickening it makes the boat heavier and pulls the LCG aft. Set it to 0 for no separate plate.

Keel siding, Keel molding, Stem siding and Stem molding are what the keel & stem CSV export is checked against — and, since they describe a real cross-section, they carry weight too: at the default 2000 kg/m³ a 60 × 120 mm keel is 14.4 kg per metre of run. Set a siding or a molding to 0 if you are not building a timber backbone. See the Weights modal.
Editor Snap to grid, Mirror to starboard, and Highlight line — which draws one longitudinal line boldly in every view so you can follow it down the hull.
Cockpit Position, length, insets fore and aft, corner radii, sole height and coaming drop. More control than the wizard offers.
Appendages Shaft, brackets, rudder, skeg and bilge keels — the fittings that are not part of the hull mesh. Each row is a kind plus two dimensions you can measure with a tape; the field labels change to suit the kind you pick, and the panel shows the wetted area and drag factor it derives. Feeds the appendage drag — shown as the speed sweep's Rapp column on any hull, and additionally as the Hydrostatics panel's Appendages R_APP row on a displacement one. Empty by default, so an untouched project reports a bare hull.
Dynamic-prediction assumptions Pitch gyradius and the list of wave heights used for the seakeeping estimates. Leave them blank to accept the computed defaults.

Keyboard shortcuts

KeyDoes
← →Step to the previous or next station.
Tab / Shift+TabCycle the active station, wrapping at the ends.
h / Shift+HCycle which longitudinal line is highlighted.
EscRestore a maximised viewport; cancel a numeric edit in progress.
EnterCommit a numeric field.
Shift/Ctrl/Cmd + clickAdd a point to the selection.

Shortcuts are ignored while you are typing in a field.

Auto-save

Every change is saved about a second after you stop making it. The pill by the project name shows saving… then saved.

The 3D preview

The 3D preview button opens a shaded, orbitable model with a choice of finishes — Gray, Light wood, Dark wood, Metal, White. It is built when you open it and is not live, so reopen it after making changes.