What you can do
Start from a boat, not a blank page
A ten-step wizard turns plain answers into a complete hull, with a live preview and a verdict on whether it floats sensibly.
Move every point yourself
Drag control points in the section view, or type exact coordinates. Lock an axis, give the optimiser a band to work in, or mark a hard chine.
Real hydrostatics, not estimates
Displacement, GM, LCB, waterplane area, prismatic coefficient, trim — integrated from your actual sections every time you move a point.
Let the optimiser cut the drag
A gradient solver moves the points you leave free to minimise resistance at your design speed — while respecting every lock and bound you set.
Fair the surface paid plan
Thin-elastic-beam smoothing pulls the wobble out of a hand-edited line without breaking your pins, ranges or hard kinks.
Take it to the shop
STEP, IGES, DXF and OBJ for CAD, plus a table of offsets and a keel & stem schedule as CSV for building from numbers.
Your first hull in five minutes
The short version. The full walkthrough covers each step properly.
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Sign in and click New project
You land on your projects library, and the wizard opens over it.
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Answer the questions
Boat type, then a starting boat — Sport skiff, Deep-V, Flat utility or Day runabout — then length, beam, speed and how deep a V you want. The panel on the right redraws as you go and tells you in words whether the boat is stable, sits level and stays dry.
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Click Create project
The design lab opens with your hull in it.
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Open the Hydrostatics tab and read four numbers
Displacement against Target mass, Trim (at rest), GM, and Freeboard (mid). Those four tell you whether the boat floats where you meant it to. What they mean →
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Run Optimize, then Export
Leave the target on Balanced and press Run optimizer. Read the log. Then pick a format in the Export tab and download it.
The manual
Your first hull
The whole path end to end, from signing up to a downloaded file.
02The new-project wizard
All ten steps, every slider and what it does to the boat.
03The design lab
Viewports, stations, dragging points, pins, ranges and kinks.
04Optimiser, fairing & sweeps
The three targets, the metrics menu, auto-fairing, Pareto and speed sweeps.
05Reading the numbers
The hydrostatics panel, group by group, in plain English.
06Export, versions & sharing
CAD formats, offsets, lofting schedules, published versions, workspaces.
07Glossary
Deadrise, GM, LCB, porpoising, rabbet — the words, defined.
Plans & limits
Every plan gets the full designer: the wizard, direct point editing, the optimiser, all the hydrostatics, and every export format. What the paid plans add is scale — bigger and faster boats, more projects and people — plus two tools.
| Free | Mid | Top | |
|---|---|---|---|
| Projects | 2 | 10 | Unlimited |
| People in a workspace | 1 | 5 | Unlimited |
| Longest boat | 5 m | Uncapped * | Uncapped * |
| Highest design speed | 18 kn | Uncapped * | Uncapped * |
| Auto-fairing | — | Yes | Yes |
| Speed sweep | — | Yes | Yes |
* No plan limit applies, but the wizard's own sliders stop at 12 m and 45 kn on a planing hull — the range the planing analysis is built for — and at 18 m and 20 kn on a displacement one, which is bounded by its own hull speed rather than by the analysis. The wizard reports that limit as you set the cruise speed.
Not available yet
Being straight about the edges, so you can tell whether Hull fits your project before you invest an evening in it.
| Thing | Where it stands |
|---|---|
| Sailing hulls | in development — a canoe body with a fin keel, and the heeled stability that goes with it, are not modelled. A displacement motor hull is available today. |
| Multihulls | in development — catamarans and trimarans are not modelled. |
| Importing a hull | There is no DXF or offsets import. Hulls start from the wizard and are edited in the app. |
| STEP and IGES export | Needs a geometry kernel installed on the server. If it is missing you get a clear message rather than a broken file, and the CSV exports never depend on it. |
Ready?
Start with the walkthrough — it takes about ten minutes to read and you will have a hull at the end of it.